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30 ноября 2018, 21:50

‘Kong’ Director Tackling ‘Console Wars’ TV Show


Stay on target

Kong: Skull Island was one of our favorite schlock monster movie delights of 2017. It brought us a King Kong who wasn’t boring, a John C. Reilly who cursed big ants, and a tease for a Godzilla crossover. It also put director Jordan Vogt-Roberts, and his magnificent beard, on our radar.

Since Kong, Vogt-Roberts has been making a lot of noise about finally getting the inscrutable stealth video game series Metal Gear Solid onto the big screen, even appearing alongside exiled Metal Gear mastermind Hideo Kojima. Given the sheer density of that franchise, and Konami’s infamous apathy, that film may never happen. But regardless, Vogt-Roberts knows his stuff when it comes to video games.

And now he’s about to bring that knowledge to the small screen. Vogt-Roberts is working on a TV adaptation of the video game history book Console Wars.

Console Wars: Sega, Nintendo and the Battle that Defined a Generation spans a wide period of time in the histories of Sega, Nintendo, and later rivals like Sony. But its centerpiece is the brutal battle between 16-bit hardware titans the Sega Genesis and Super Nintendo, specifically the underdog struggle of American Sega executive Thomas Kalinske. It’s definitely a book we’d recommend if you want to learn more about a fascinating slice of video game history, but we found author Blake J. Harris’s writing a little fake and overly dramatic. It’s like it was always meant to be a film project.

In fact, it was. Even before the book was published, executive producers Seth Rogen and Evan Goldberg had optioned it for a movie and/or documentary. They even wrote the foreword. And now they’ve settled on the format: TV show. Bringing Jordan Vogt-Roberts as director on-board was just the last piece of the Tetris puzzle. Other team members include co-producer James Weaver, pilot writer Mike Rosolio, and production company Point Grey in partnership with Legendary.

We don’t know when Console Wars will come to television, or even what channel it’ll be on (pour one out for G4). Here’s hoping it corresponds with either the live-action Sonic the Hedgehog movie or animated Super Mario Bros. movie. It’ll be a real Professor Marston and the Wonder Women situation. For more video game books, check out our picks for best reads for the literary player and read our review of 8-Bit Apocalypse by Alex Rubens.

View as:

1. A Boy Made of Blocks by Keith Stuart

A heartwarming story about a father and son that acknowledges how much modern kids adore Minecraft.Purchase Here

2. Blood, Sweat, and Pixels by Jason Schreier

Instead of scooping industry secrets, Jason Schreier uses his ace reporting skills to tells us the human stories behind the creation of massive AAA games like Destiny and Dragon Age.

Purchase Here

3. Boss Fight Books

Like the 33 ⅓ series but for video games, each book in the Boss Fight series is one author’s deep dive into a single title, whether it’s an autobiography blended with EarthBound or a look at the secret but massive impact of ZZT.

Purchase Here

4. Breakout: How Atari 8-Bit Computers Defined a Generation by Jamie Lendino

This book chronicles the best of Atari’s overlooked 8-bit era, and it was written by Jamie Lendino, Editor-in-Chief of Geek.com sister site ExtremeTech.

Purchase Here

5. Breathing Machine by Leigh Alexander

Leigh Alexander beautifully recounts the weird and wonderful influence computers and gaming can have on a growing child.

Purchase Here

6. Console Wars by Blake J. Harris

Gamers today sometimes have favorite platforms, but their fights are nothing compared to the bloodbath of Nintendo vs. Sega in the 1990s. Relive the Greatest War.

Purchase Here

7. Critical Path by Dan Amrich

If you want to do what we do and become a video game journalist, this reference book is a great place to start.

Purchase Here

8. Embed With Games by Cara Ellison

Journalist Cara Ellison spent months traveling the world and living with different game developers. Here’s what she experienced.

Purchase Here

9. Extra Lives by Tom Bissell

When he’s not writing video games themselves or co-writing tell-all books about The Room, Tom Bissell also writes humanistic essays on what video games mean to people.

Purchase Here

10. Killing Is Harmless by Brendan Keogh

With its Heart of Darkness themes and Apocalypse Now terror, Spec Ops: The Line takes the military shooter genre to task, and this analysis will help readers appreciate the game even more.

Purchase Here

11. Masters of Doom by David Kushner

Famous Hell shooter Doom (the original not the also excellent Game of the Year reboot) is one of the most important games ever made. This book focuses on its brilliant, eccentric creators at id Software.

Purchase Here

12. Persuasive Games by Ian Bogost

If you’ve heard of any “video game professors” it’s probably Ian Bogost. So here’s the video game book for you more academic types.

Purchase Here

13. Piranha Frenzy by Colin Campbell

This is a “fictional” book about the drama that surrounds the world of video game journalism. It’s ridiculous yet entirely accurate.

Purchase Here

14. Power-Up: How Japanese Video Games Gave the World an Extra Life by Chris Kohler

Chris Kohler is one of the finest writers about Japanese video games, and this thesis-turned-book is his best argument for the value of Japan’s enormous contribution to the art form.

Purchase Here

15. Ready Player One by Ernest Cline

This sci-fi adventure about a futuristic MMO, soon to be a Spielberg movie, is absolutely dripping with video game references, particularly games of the 1980s.

Purchase Here

16. Reality Is Broken by Jane McGonigal

Video games are played by millions of people and make billions of dollars. This book challenges us to expand our vision of what games can do as a huge, permanent part of culture.

Purchase Here

17. Super Mario Bros. 3 Brick by Brick by Bob Chipman

Written by our own Bob “MovieBob” Chipman, this book is a written Let’s Play of one of the great Nintendo games of all time.

Purchase Here

18. Up Up Down Down Left Write by Nathan Meunier

Another great video game journalism reference book, I’ve personally used many tips from this guide.

Purchase Here

19. Rise of the Video Game Zinesters by Anna Anthropy

An art culture is only as cool as its subcultures, and this look at video game design subcultures from various alternative identities is extremely cool.

Purchase Here

20. Game Design Companion: A Critical Analysis of Wario Land 4 by Daniel Johnson

There are plenty of great, accessible videos on game design online like Extra Credits or Game Maker’s Toolkit. But if you want a lengthy, written analysis of the design for this great Game Boy Advance Wario platformer, this is it.

Purchase Here

21. WTF Is Wrong With Video Games? by Phil Owen

If you love something, you aren’t afraid to criticize it, so take a break from praising video games and think about how the industry can improve.

Purchase Here

22. Empires of Eve by Andrew Groen

Eve: Online is an utterly fascinating video game in which thousands of players role-play in a shared digital online world of starships. It exists in-between fact and fiction. In chronicling various monumental Eve events from years past, Andrew Groen essentially wrote a virtual history book.

Purchase Here

Source: https://www.geek.com/games/kong-director-tackling-console-wars-tv-show-1763405/?source=news